How 20 (somewhat) popular websites looked when they launched

1. google.com - launched in 1996

 

2. facebook.com - launched in 2004

 

3. myspace.com - launched in 2003

 

 

4. yahoo.com - launched in 1994

 

 

5. youtube.com - launched in 2005

 

 

6. wikipedia.org - launched in 2001

 

 

7. msn.com - launched in 1995

 

 

8. apple.com - launched in 1987 (screenshot from 1996)

 

 

9. drudgereport.com - launched in 1997

 

10. amazon.com - launched in 1995

 

11. twitter.com - launched in 2006

 

 

12. whitehouse.gov - launched in 1994

 

 

13. craigslist.org - launched in 1995

 

 

14. nytimes.com - launched in 1995

15. news.bbc.co.uk - launched in 1997

 

 

16. dell.com - launched in 1996

 

 

17. friendsreunited.com - launched in 2000

 

18. telegraph.co.uk - launched in 1994

 

 

19. blogger.com - launched in 1999

 

 

20. flickr.com - launched in 2004

 

 

A changing eCommerce

 
It’s that time of year again — time to log on to our favorite e-commerce sites, that is. They are sure to have another banner year. But it’s been an interesting last few years for a new breed of commerce sites that are gaining millions of users and boatloads of cash. These sites are distinctly different from their predecessors in that they have social, gaming and entertainment elements deeply woven into the user experience. They’re able to do so by leveraging the technologies and social graphs that were but a glimmer in the eye of the first commerce sites.

The first wave of e-commerce was built around the functional. Amazon, CDNow and others succeeded in putting the basic shopping experience online. It was hard enough for sites to translate our mouse clicks into packages that we’d receive, with all of the attendant systems, workflow and business processes that needed to be put into place. It was hard and expensive to get basic e-commerce order and fulfillment, and their attendant business processes, in place. At Live365, we spent more than a year and burnt more than a $1 million in 1999 building an online store to sell CDs. One could have the same front-end functionality today for $99 a month using Shopify. Ouch.

That’s not to say that the first generation e-commerce companies didn’t innovate. CafePress, eBay, Hotwire, Lastminute.com and Priceline, among others, innovated on the business model front, but their sites tended towards the utilitarian, rightly eschewing anything that might distract the user and impact conversion rate.

“Here we are now, entertain us!” — Kurt Cobain

Enter the second wave of e-commerce

Not so the new breed of e-commerce sites. They obviously optimize for conversion. But their core value proposition is based on entertainment, gaming or social. To channel Maslov, now that we’re able to easily buy the stuff we want and need online, we look to fulfill our “higher” needs via commerce: To express ourselves, to identify and connect with one another, to be entertained.

Companies are popping up and getting funded in several categories:

Flash sales: Vente Privee, Rue la la, Gilt, JetSetter and their kin were probably the first to go for high production values in the presentation of their product. This high-gloss veneer combined with the urgency and serendipity of a flash sale clearly struck a nerve. Fab.com is clearly on to something in this arena. As my friend put it, “It’s where people go for a little product porn during their lunch break.”

Crowd-sourced, user-created, demand-led: CafePress and Zazzle are the pioneers in this category. Threadless and its clone, Spreadshirt, have brilliantly built design-oriented communities with a game component. Made.com is taking a different approach by ensuring demand for their products before they get manufactured.

The new window shopping: Open Sky is a platform for celebrities and experts to curate things for us to buy. Others, notably Pinterest, Polyvore and Svpply, are taking the notion of curating to the logical next step by allowing us to roll our own lists of things we love, while FantasyShopper here in the UK, is introducing a game-like element to this.

Story-based commerce: As high-end brands have gone more and more mainstream, we increasingly desire other ways to express ourselves. Products with stories behind them are one way of doing this and Etsy, the platform for artisans, stands tall in this area.

S-commerce: Subscriptions, that is. ShoeDazzle, Birchbox and Trunk Club are high-profile examples of sites taking a subscription approach that gives their subscribers both cost savings and a “story” from the serendipity of what you get in your monthly shipment.

Big brands: Not to be outdone, the luxury brands are increasingly investing in entertaining their consumers online. Victoria Secret, with the annual runway show, is probably the pioneer in this area. But nearly all brands are investing heavily in rich media content including Ralph Lauren, Burberry and Hugo Boss.

This is by no means a comprehensive list of the models and activity in the space (unlike Elizabeth Knopf’s exhaustive analysis on Quora on why e-commerce is such a hot area in VC) but it hopefully gives a glimpse as to the “new new commerce.” It may well become the norm in the years to come as these new sites grow into their own, and as the incumbents respond in kind. We will simply expect our online shopping experience to be social, to be fun or to have beautifully presented products. As we’ve seen in music, there will be different curators in fashion, travel and other categories, from whom we will decide what to buy. Pinteresters, Polyvores and Svpplyers whose influence may well rival that of magazine editors and retailer buyers.

But in fact, the new new commerce isn’t so new: Artistotle is said to have noted that “Man is, by nature a social animal.” He was on to something. In fact, the fear of people and public places, agoraphobia, is literally “fear of the market.” Whether it’s the storytellers spinning yarns in the main market square in Marrakech or the flower sellers on Columbia Road hawking their wares in their Cockney accents or the auctioneer at the county fair, we have socialized and been entertained while shopping for centuries. And as long as we remain a social animal, it’s only natural that we will look for the same fix online.

 

fab.com screenshot

With its emphasis on design, Fab.com has become a go-to site for "product porn."

 

10 eCommerce infographics

Online shopping around the world (via Pod1)

What are people really buying online? (via Buysight)

 

How big is e-commerce? (invesp via GetElastic)

Online shopping in the UK (via giveasyoulive)

How does colour affect purchases? (via KissMetrics blog)

 

Small businesses and e-commerce (via Formstack)

 

The state of social commerce (via Socialcommerce)

Shipping and e-commerce (via xemiom)

 

US e-commerce trends (via bitwizards)

Seven reasons people fear e-commerce (via refresh)

via econsultancy.com

 

10 Things CMOs Need To Know About Google+

By Chris Brogan

First off, if you’re immediately thinking, “The LAST thing I need is to figure out yet another social network,” you’re totally right. This is the last thing you need. However, if you were fortunate enough to be a CMO back in 2007, and you said that about the transition from MySpace to Facebook, then you know what happened to people who didn’t surf the new wave instead of riding the one that petered out.

I’ve logged over 250 hours (and counting) inside Google+ so that you don’t have to, but I will say this: If people are asking for what the next big thing is for online marketing, mobile marketing, digital communications and social media, this is certainly my pick for 2011. We have to look at it. And to that end, I have 10 things for you to think about:

1. A social network made by Google impacts search. Google isn’t saying it like that, because they wouldn’t want to cause a panicking stampede, but think about this: Google has all the data from Google+. They can’t get any data from Facebook. Google controls search. Where would you cast your vote for search-improvement activities?

2. Google+ evolves from Gmail. No matter what the kiddies say, email is still the digital communications backbone of the modern world. SMS might feel like second place, but it’s a distant second. Google+ is very tied to Gmail, with hundreds of millions of users. It feels very natural as an extension in a way that Twitter and Facebook do not.

3. Business pages are coming. Early reports from users are, “It won’t matter. There’s no support for business pages.” That’s not true. Business pages are being developed now. Imagine the power of Google Places, Google Local, and several other Google products that formerly seemed lame and disjoined now acting inside one unified communications environment. Yeah.

4. 10 million users in the first two weeks. There’s limited access to Google+ at the time of this writing (Google did this with Gmail back in the day), but Larry Page reported on their earnings call that they’ve already let 10 Million users into the system. Some aren’t active, and you’ll see reports of that, but most are learning a whole new way to connect.

5. This blends personal and business. Google+ allows users to categorize their contacts into “Circles,” and then allows you to message those circles individually. Thus, your “prospects” circles could get your business information, and your “drinking buddies” circle can hear about that great new Belgian wheat you tried. Both will add value.

6. Google+ is already indexed and searched by Google, making marketing searches much easier than other platforms. Just drop “site:plus.google.com” before any search in Google, and you’ll see what people are saying about you inside the platform.

7. Lots of companies block Facebook.com. Yes, you can block plus.google.com without limiting access to Google, but many companies won’t be doing this for a while, so there’s a window of opportunity where marketing behind the firewall (you don’t do that?) will be a potential leverage point.

8. Don’t think “social network.” Think “communications backbone.” This tool allows for private collaboration (privacy is much easier to understand here, but it does require some learning), and permits a “one stop” kind of area for talking internally and externally without causing problems. And it works with email, not in lieu of email.

9. Google is committed to this platform. Unlike other attempts in the past, the mandate at the beginning of 2011 was to blow up social networking and mobile, and most of the leadership of Google and their subordinates was given ultimatum-sounding language to that effect. Why should you care? Because that means they’re committed to making this platform amazing for you.

10. First movers win. Okay, this depends on you, the CMO, and your marketing strategy. Are you a “second to market” kind of marketer? This might not be as useful. But if your leadership is calling for you to be FIRST at something, Google+ is one way to get out there ahead of the competition: At the time of this writing, Ford has a huge presence on Google+. GM and Chrysler (not to mention the other companies)? Not so much.

 

23 Social Media Facts

By Espo
  • In the US, there are 149M active Facebook users, 70% log in once a day – Ogilvy & BuddyMedia
  • Social media accounts for ~ 25% of all time spent online over 35 minutes per hour – Nielsen
  • Facebook accounts for 8.93% of all website visits in the US. All of Google’s properties including YouTube, Gmail, Google accounts for 9.85% – Experian Hitwise
  • 64% of Facebook users have liked a brand on Facebook - ExactTargetHow much time is spent on social media

  • By 2012, half of the world’s Internet users, 1 billion people, will have a Facebook account – TIME (12/7-1/3 edition)
  • Facebook’s fastest growing demographic is 17-35 year olds – TIME
  • 43% of Facebook users who “unlike” a brand do so because of too much push marketing – Exact Target
  • 46% of Internet users worldwide interact with social media on a daily basis -TNS
  • 25% of social media users are more likely to look into a brand advertising on social media – Adology
  • 15% of these users are more likely to purchase from social media advertisers – Adology
  • 38% of Small & Micro Businesses would use social media more if they had more time or a convenient management solution –  Vistaprint
  • 46% of micro business owners utilize social media – Vistaprint
  • $4.26 billion will be spent on social media marketing globally in 2011 – eMarketer
  • 17% of US online consumers have created a Twitter account – ExactTarget
  • 48% of Twitter users check their account at least once a day – Exact Target
  • 71% of Twitter users expect to receive marketing messages via the platform – Exact Target
  • 41% of users who have unfollowed a brand on Twitter did so because they were over-marketed to – ExactTarget
  • 46% of Twitter users meet with friends more in person over 2009 – Social Mythbusting
  • 78.6% of consumers have joined a company’s community to get more information on the company – Universal McCann
  • 71% of community members say they are more likely to purchase from brand – Universal McCann
  • 66% of company community members note that the community has made them more loyal to a brand – Universal McCann
  • 63% of corporate community members note that they will recommend brand to friends/family – Universal McCann
  • Ford’s 2011 Explorer launch on Facebook generated a 200% greater return than a Super Bowl ad -  Social Media Case Studies, Stories, Perspectives
  • This post was inspired by this great post from my friend Arik Hanson, and I encourage you to post up a similar one if you are squirreling away stats and figures that could help your fellow social media practitioners.